World of Conferencecraft? Probably not.

I was hugely excited to hear about a proper, grown-up scientific conference taking place in my second home, World of Warcraft.  Excitement waned a bit when I discovered that it was a) on a US server (which means acquiring a copy of the US version of the game) and b) in the past, both being factors that rather limited my ability to participate, but I was keen to learn more about this intriguing event.

I’ve idly wondered in the past how an event like this might work in WoW, and reluctantly concluded that it was impractical, so I was impressed to see how smoothly it seems to have run.  One of the big problems I’d come up against was the inability to provide a secure, private space within WoW: unlike an environment like Second Life, where sim owners can forbid access to anyone not ‘on the list’, the entire WoW world is open to any player who chooses to go there, making events vulnerable to (intentional or otherwise) disruption.  The conference organisers minimised this risk by selecting locations that would be relatively easy for low level characters to reach but unlikely to be stumbled upon by passers by, such as the sewers of Undercity and the battlements outside Booty Bay.

The conference attracted around 130 participants, who attended sessions on research and WoW, relationships between WoW and the ‘real world’, and the future of virtual worlds.  In sympathy with the unconventional surroundings, the organisers attempted to create a ‘spontaneous and creative‘ discussion rather than ‘the (dreary) experience of traditional academic conventions, where high-status individuals read aloud long papers, while the low-status masses in the audience sit like victims rather than engaging in a more equal debate’. 

Much as I loved the idea of this conference, in both content and location, I’m inclined to sympathise with Giulio Prisco’s comments on the practicality of WoW for such events.  It doesn’t, and shouldn’t, provide such mundane but essential facilities as streaming video or PowerPoint presentations, and the reality of travelling through a world environment specifically designed to be dangerous and challenging is rather more frustrating than simply entering coordinates and teleporting to the meeting location as in Second Life.

WoW has been subject to a great deal of research into its educational aspects, but the real lessons to be learned can’t realistically be applied within the game by educators.  It’s incredibly engaging, but part of the engagement is the rapid early progress that comes from the extensive scaffolding beginning characters receive, with quests designed to introduce them to the world and to the skills and abilities which their characters slowly acquire as they level.   Particularly in the early stages, learning players are subjected to considerable hand (or hoof) holding which is at odds with the free-form, unstructured approach implied by this conference or by this video: what frustrates me about the video in particular is that progress in the game is achieved precisely not by sitting around talking but by acting and doing.  There’s a very real place for theorycrafting, but to support success in precisely defined and structured challenges.

Second Life on a mobile phone – part 2

As an alternative to the Vollee mobile phone Second Life client I wrote about a couple of weeks ago, there’s this Samsung mobile phone due out later this year in the US which also claims to run SL.  The Blackberry-style phone and keyboard do seem to lend themselves better to the SL experience than the regular type of phone featured in the Vollee demo, though Vollee does seem to offer more flexibility in general.   It’ll be interesting to see which, if either, of these take off and how well they actually work.  I don’t know, you wait forever for a mobile solution then two come along at once :-)

Second Life on a mobile phone. Yes, really.

Wired and Newsweek are reporting on a new client which allows users to run Second Life on a 3G mobile phone.  By customising the Second Life client to suit a small phone screen and limited controls and streaming content from their own servers, developers Vollee have produced a system which appears to run extremely well.  The beta launches next month in the States, before being rolled out elsewhere; you can sign up now for future access.  Having just got a new laptop on the grounds that my desktop machine has a fit of the vapours every time I try to log in to the resource greedy virtual world, I’m more than a little impressed with this – certainly the signficantly lower cost of a 3G phone and appropriate data plan will make Second Life more accessible and participation a more realistic possibility for future learners.

Future imperfect

Following the third Pew Future of the Internet survey and the most recent Horizon report, I came across this Map of Future Forces Affecting Education recently and keep finding myself drawn back to it despite myself.  Though the interactive map itself looks smart, it’s a bit clumsy and impractical to use (somehow I wasn’t surprised that their ‘how to use this map’ video was made on a Mac ;-) ), but there’s a nice pdf version (requires registration) also available for the more Web 1.0 amongst us.

It’s intentionally US-centric, but many of the trends, dilemmas and topic hotspots will be very familiar to educators elsewhere, such as participatory pedagogy, cheap mobile devices, serious games, open content, transformed learning environments and alternative financial models.  The map offers an opportunity to look at these in a wider context of change and under influence from other, competing or complementary, factors.

So why does it make me feel so uncomfortable?  There’s a heavy emphasis on personsonalisation and diversity, yet at the same time there’s a strong underlying perception of ‘Generation Y‘ as a homogenous group, all of whom are highly adaptable (or fickle), socially-orientated, technologically adept and heavily into group activities, and a distinct sense that all the innovations proposed serve a single, extroverted learning style.  There’s the inevitable reference to ‘integrating digital natives and digital immigrants’, yet voluntary and involuntary digital exiles are disregarded, and there’s an apocalyptic, been-watching-too-much-Mad Max feel to some of the predictions which undermines its intention to ‘provide a common framework to explore innovations, new solutions and experiments’.  To be fair, it doesn’t intend to propose a single potential future but rather to act as a ‘conversation catalyst’ based on the assumption that ‘a trend is a reasonable possibility’, and it largely achieves that with only the odd wtf moment. 

Assessment and Educational Content joint meeting review

Slideshows and mp3s from last week’s joint JISC CETIS Assessment and Educational Content SIGs meeting are now available on the wiki.  It was a lively and interesting day, covering a wide range of topics of relevance to both communities.

Steve Lay of CARET, University of Cambridge, who had kindly offered to host the event, provided an update on the IMS QTI specification.  Steve is co-chair of the IMS Assessment SIG which is responsible for the development of the QTI specification, and provided attendees with background information and an update on the current position of QTI v2.1.  The specification was released in public draft form in July 2006, and it was hoped that the final version would be released in early 2008.  Delays to the interoperability demonstration required before the specification can be released have set back release to later this year, with an addendum to the public draft scheduled to appear earlier.

Steve also described some of the issues around profiling specifications and the role of IMS’s Application Profile Management Group, particularly in relation to the IMS Common Cartridge specification which currently includes a profile of QTI v1.2.1.  His examination of the pressures put on the scope of the specification is particularly useful.

Wilbert Kraan from CETIS complemented this with an update on content packaging specifications, covering OAI Object Reuse and Exchange (ORE), Content Packaging v1.2, IEEE RAMLET and a proposed packaging transcoding service.  CP v1.2 is still in draft stage and will, like QTI v2.1, be released to the public once IMS members have developed implementations and shown them in interoperability demonstrations.  There is quite a lot of updated material in the new version but the lack of current implementations mean that it’s immediate future is uncertain. 

RAMLET is an ontology which enables mapping between IMS Content Packaging, METS, MP21 DID and Atom.  Wilbert raised the particularly interesting question of the applicability of this approach to question and test materials, not just in QTI but also other formats, potentially including html.  Steve confirmed the ease with which content should be able to be transformed to QTI, as well as highlighting the potential value for enhancing accessibility.

CETIS’s Deputy Director Adam Cooper presented a postcard from the IMS Quarterly meeting in Long Beach held the week before.  This was an extremely useful update on recent developments within IMS and current work in progress, which includes Enterprise Web Services v2.0, Learning Tools Interoperability v2.0, Common Cartridge and Common Cartridge Schools (CCK12), Digital Interactive Content Exchange and various ‘odds and sods’ including QTI v2.1.

Moving away from the more abstract topic of specification development to their real world uses, Ross Mackenzie and Sarah Wood of the Open University discussed their experiences with creating Common Cartridges for the OU’s Open Learn, releasing free content under a Creative Commons licence for use worldwide.  Content, largely drawn from OU archives, was transformed into XML, an approach which allows the subsequent rerendering of material in multiple formats.  After hand crafting a small number of cartridges, an automated process was developed which has so far produced around 400 cartridges for download; assessment material has not yet been covered but is of obvious interest.  Issues around certification and validation were highlighted, with proposals by some Common Cartridge Alliance members that costs of up to several hundred dollars would be appropriate for cartridge testing being inappropriate for an initiative which aims to give content away for free.

Cartridge creation tools mentioned included OU Publisher (which it’s hoped will be made available in Moodle at some point), eXe and Microsoft Grava; desktop players include UCompass based on Adobe AIR and a Microsoft development based on Silverlight; it’ll be interesting to see how this particular battle works out.

Assessment SIG regulars will be familiar with the work Niall Barr of NB Software has done around assessment and QTI, including some valuable developer resources.  He’s now moved into the area of working on the IMS Common Cartridge and Tools Interoperability specifications with particular reference to assessment and the QTI specification, and presented some of his work to the meeting.  An mp3 recording of his talk is available and we hope to have the slides available shortly.

Linn van der Zanden of the Scottish Qualifications Authority (SQA) closed the meeting with a fascinating look at some of the more innovative assessment activities the SQA have been piloting in recent months.  This particular project, led by Mhairi McAlpine, has introduced blogs and wikis to support assessment of a PBNC in Health and Safety.  This course places heavy emphasis on collaborative work which raises difficulties in assessing individual contributions.  The use of a team wiki enables assessors to evaluate individuals through the use of the history function, with discussion pages providing evidence of debate and dissent.  This approach also helps to identify ‘freeloaders’ who contribute little, and stronger personalities within the group which may take over activities.  Personal blogs support reflective learning, while traditional eassessment facilities support the submission of project plans.  Login requirements provide a degree of authentication of contributions, and students have responded positively to the approach.  The current small scale project involving fifty students in two colleges is likely to be scaled up for rollout on a wider scale over the next few years.

Our thanks go to our friendly and helpful hosts at CARET and to all our speakers who helped to make this such a useful and interesting event, and my thanks go to Sheila, our Educational Content SIG coordinator, for collaborating on the event and chairing the meeting so effectively on the day.  You can read Sheila’s discussion of some of the issues raised by the meeting on her blog.

REAPing the benefits of transformation

Attendees at last September’s SIG meeting will remember Martin Hawksey’s lively presentation on the Re-Engineering Assessment Practices in Scottish Higher Education (REAP) project.  Funded by the Scottish Funding Council and supported by JISC, the project explored ways in which technology can be used to enhance and transform assessment practice in large first year university classes, resulting in enhanced learner skills, greater achievement rates, and deeper engagement.

A final report on the project is available, discussing a range of topics such as project achievements and lessons learned, preparing for, managing and coping with large scale organisational changes, the pedagogic principles underlying transformation and a study on the use of electronic voting systems (EVS) and the surprising impact they can make on learning and achievement.

The figures reported are impressive: one course saw mean pass marks rise from 51.1% to 57.4%, another’s examination failure rate dropped from 24% to 4.6%, while a third saw a 10.4% gain in mean examination marks; hundreds of hours of staff time were saved through reductions in lectures, tutorials and the use of online assessments while students actually spent more time ‘on task’, and the nature of staff-student contact became more supportive and facilitative.  Self-assessment and peer assessment gave students more responsibility for and ownership of their learning, to which students generally responded positively.

As the report suggests, ‘these findings suggest that these processes of transformation are a plausible prospect more generally in the HE sector’.

The Horizon Report 2008

The 2008 Horizon Report, fifth in the annual series, is now available online.  A collaboration between the New Media Consortium (NMC) and the EDUCAUSE Learning Initiative, the report examines six emerging technologies that the authors predict ‘will likely enter mainstream use in learning-focused organizations … over the next one to five years’.

The report focuses on six technologies or practices in particular: grassroots video and collaboration webs, predicted to enter the mainstream over the next year; mobile broadband and data mashups (two to three years); and collective intelligence and social operating systems (four to five years).  The emphasis is on educational applications of these technologies, with a range of example projects and products illustrating them in action.

Earlier Horizon reports and other publications can also be freely downloaded from the NMC site.

Joint CETIS Assessment and Educational Content SIGs meeting announced

Registrations are now open for our next Assessment SIG meeting, and you’re warmly invited to book your place for this event hosted by the University of Cambridge.  It’s a joint meeting with the CETIS Educational Content SIG, something we’ve been planning to do for some time, looking in particular at two standards of interest to assessment: IMS Common Cartridge and IMS Tools Interoperability.

Common Cartridge hasn’t even been released yet, but has already generated significant interest amongst content vendors and publishers and has been heavily promoted by IMS.  It combines profiles of a number of different standards, including IMS Content Packaging v1.1.4, IMS Question and Test Interoperability v1.2.1, IMS Tools Interoperability Guidelines v1.0, IEEE LOM v1.0 and SCORM v1.2 and 2004.  The resultant learning object package or ‘cartridge’ is intended to be fully interoperable across any compliant system allowing content to be delivered to any authorised individual.

The appeal of Common Cartridge coupled with authentication and digital rights management systems to content publishers is clear, and the specification is particularly suited to the American educational system where there is a closer relationship between content vendor and courses than in UK Higher Education; in the UK, its primary impact may be in the schools and Further Education sectors where there is more of a history of buying content from publishers than HE.  The inclination of many UK HE lecturers to produce their own content and the bespoke nature of many higher level courses are issues we’ve already encountered when looking at topics such as open content and item banking, but there is some interest within UK education, in particular from the Open University.  As a major content producer whose resources are used far beyond their own courses, Common Cartridge has clear potential, and Ross McKenzie and Sarah Wood of OU OpenLearn will offer an insight into their experiences of implementing the specification and developing cartridges.  There has been very little work to date on the delivery of assessment material through Common Cartridge, a topic which will be addressed by Niall Barr of NB Software.  Our own Wilbert Kraan and Adam Cooper will update delegates on the current position of Common Cartridge.

IMS Tools Interoperability has received rather less fanfare, but is a valuable specification which takes a web services approach to seamlessly integrating different tools.  It allows specialist tools to be ‘plugged in’ to a learning management system, such as integrating a sophisticated assessment management system with a VLE which only provides limited native support for assessment, or discipline-specific tools such as simulators.  It also supports accessibility requirements through the (optional) incorporation of the user’s IMS Accessibility Learner Information Package profile to allow silent interface configuration.  Warwick Bailey of Icodeon will be discussing his experiences with the specification.

In the morning, Steve Lay of CARET, University of Cambridge, will be providing an update on the current state of IMS QTI v2.1.  Steve is co-chair of the IMS QTI working group (with Pierre Gorissen of SURF and Fontys University).

The afternoon will feature a presentation by Linn van der Zanden of the Scottish Qualifications Authority on the use of wikis and blogs in education and assessment, picking up on an increasing interest in the use and potential of Web 2.0 technologies in this domain.

The meeting is colocated with a workshop by the three JISC Capital Programme projects focusing on assessment to which you are also invited

Foregone conclusion?

The third Economist debate launched yesterday, debating the proposition that ‘social networking technologies will bring large [positive] changes to educational methods, in and out of the classroom’.  Opening arguments from Ewan McIntosh (Learning and Teaching Scotland) speaking in favour of the motion, and Michael Bugeja (Iowa State University of Science and Technology) in opposition have already been posted, as have an impressively large number of comments from the virtual floor.  As Bugeja wryly observes, his chances of winning an online debate (held under a version of the Oxford Union rules that The Economist rather quaintly refers to as Oxford 2.0) on this topic are slim, and voting so far is as one-sided as might be expected. 

Rebuttals will be posted on Friday 18th, followed by closing arguments on Wednesday 23rd; the debate itself closes with the final count of votes on Friday 25th.  There’s still plenty of time to get involved, but are the books already closed on the outcome?

Update:  owing to a gloriously ironic technical fault with the website, the dates above have all been moved forward by a day.  As moderator Robert Cottrell observes, ‘you might say that this hiccup has lent support to Dr Bugeja’s argument that applied technology is dangerously fallible.’  Could Web 2.0 be it’s own worst enemy?

Massively Multi Learner

The HEA Information and Computer Science subject centre recently ran a workshop, ‘Massively Multi Learner’, on learning in multi user virtual environments which I was fortunate enough to be able to attend.

Perhaps inevitably, the presentations on the day were heavily skewed towards Second Life, a fact that I was glad to see the organisers themselves acknowledged as not necessarily ideal.  Unfortunately, Carl Potts, who had been scheduled to speak on learning within guilds in World of Warcraft, was unable to attend, but Laz Allen of TPLD (standing in for Helen Routledge) provided a non-SL and more game-orientated perspective on emerging technologies.  Of particular interest was the emphasis in this presentation on the assessment of game-based learning and of gaming activities, through reflection and debriefing, and through the logging and interpretation of ingame activities with reference to an identified set of skills.  Unlike commercial off-the-shelf games (COTS) and other resources such as SL, games specifically designed for learning can offer a more effective balance of learning objectives, subject matter content and gameplay, with assessment – often itself highly innovative – integrated from the outset.

The rest of the presentations all referenced SL to a greater or lesser extent.  I hugely enjoyed Aleks Krotoski‘s work on social networking in virtual worlds, in particular her identification of 75 avatars (“they know who they are”) who form “the feted [fetid?] inner core of Second Life”.  Unlike either single-player or MMO games, MUVEs such as SL are inherently socially orientated rather than goal-orientated; ‘success’ doesn’t come necessarily from accumulation of in-game objects or from PvP or PvE pwnage but from occupying key, extremely powerful positions within social networks.  As an infrequent and rather ‘resistive’ SLer, I feel strongly that the lack of scaffolding within SL, in contrast to the carefully balanced quest structure in games such as WoW which directs players through the game world and encourages casual grouping, makes social relationships within SL disproportionately important.

Other presentations explored some of the many purposes to which SL is being put.  Dave Taylor of the National Physical Laboratory discussed some very exciting international collaboration which has been taking place in the Space Island cluster, while Peter Twining demonstrated the Schome island pilot on the teen grid which is trialing SL as a learning space for a group of ‘gifted and talented’ learners.  Jeremy Kemp discussed Sloodle, an integration of SL and Moodle which uses mashups to connect the two systems.  The integration of SL and Moodle also offers the potential for resolving accessibility issues around SL by offering meaningful real time alternatives to inworld communications.

The final three speakers had all integrated SL closely into their teaching practice.  Mike Hobbs of Anglia Rushkin University described scripting tasks undertaken by second year Computing Science students to create learning resources used to explain computing concepts to first year students, while Annabeth Robinson (well known in SL as AngryBeth for her creative and practical objects) described the options her Design for Digital Media students had for woriking in SL and particularly for using it as a tool for machinima.  Mike Reddy provided an entertaining end to the day, looking at various ways in which Second Life can be integrated into a range of courses.