If one is speculating about technology platforms/approaches that might be applicable to education, or maybe more particularly self-managed learning, casual real-time games might be giving us a hint. I’m thinking not so-much the gaming aspect but the underlying capabilities/technologies that are relied upon. The current state of play (!) is quite crude still but a couple of articles caught my attention.
There are some interesting points on a recent TechCrunch article, especially “Third-party applications may end up substantially downplaying the importance of each particular social network as they replicate the same functionality across networks. This trend may emerge particularly strongly if the social networks themselves resist opening up their social graphs to other networks while users demand interoperability.”
I also noted some elbowing to be at the front of the queue, although this appears to be mostly vapour-ware.
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